A Hole in the Wall (2022)
Level Design | Game Design | 3D Art
A Hole in the Wall (2022)
Level Design | Game Design | 3D Art
"A game about a rat, her family and an impending doom. Made during one of my charity game jams for Musikhjälpen with the theme of "Make Love Not War"."
Game Engine: Unity
3D Software: Blender
Development Time: 36 hours
Team Size: 2 people
Genre: 3D Platformer
My Work
My roles, were Level Designer, Environment Artist, Character Artist & Prop Artist. I made every single asset myself in Blender. *Including the rats*