SUPER RECYCLER (2022)
Game Design | Level Design 

"Save the future's dome-enclosed cities from becoming destroyed by garbage! Feed the trash-eating compactor-robots, but don't trip!... Or you'll have to pick up all the garbage again, and rag doll yourself back up!"

Game Engine: Unity

Development Time: 2 Weeks

Team Size: 8 People

Genre: Arcade Rag Doll Sandbox

 My Work 
During the production of Super Recycler I was Product Owner + Manager, and was responsible for Game Design, Sound Design (which was all Foley work btw), Level Design and Cinematic Design