Avatar: Design Deep Dive (2024)
Level Design | Game Design 

"An exploration and recreation of Avatar: Frontiers of Pandora's 3C Design and Level Design.

Game Engine: Unreal Engine 5

Development Time: 2 Months (In my spare time)

Team Size: Me!

Genre: FPS, Open World, RPG

 My Work 
As an exercise and showcase of my skills as a game designer, I experimented with recreating the core experience of Ubisoft’s Avatar: Frontiers of Pandora in my spare time, challenging me in 3C design and level design. The project is a complete experience, playable from beginning to end, with the highlights being its’ custom-made character controller, checkpoint system, functional loading screens and level block-out.



 Iterations 
Here's a collection of playthroughs from each milestone in the development of the project:

01
The first iteration consisted of only a rough character controller and bow.

02

The second iteration included a much more finished character controller as well as a rudimentary level and some finished components.

03

The third iteration features a much more developed level, onboarding and is almost feature complete.

04

The final iteration, feature complete and playable now on itch.io